HYPER/VIOLENCE

Rip off their body parts, rip off your body parts, put theirs where yours used to be. Gain their power.
What This Adds

HYPER/VIOLENCE transforms CBR+PNK combat from abstract damage into visceral consequences. Every fight leaves scars, missing pieces, and opportunities for self-improvement.

Impact Levels

Minor Impact: Cuts, bruises, broken bones. Most attacks default to minor impact.

Major Impact: Life-threatening trauma. Results from:

  • Using the environment as a weapon
  • Harvested abilities that specify major impact
  • GM discretion for particularly brutal attacks
Wounds

Minor impact causes wounds without blood loss. Major impact causes blood loss. Marks compound - a minor wound on an already wounded part becomes moderate.

Wounds progress through stages:

Minor (/): Bruising, cuts, fractures - causes disadvantage to relevant actions

Moderate (X): Broken bones, deep wounds - more severe disadvantage, can't perform certain actions

Severe (*): Amputation, organ damage - limb/organ is non-functional

Work with the GM to determine specific effects based on the wound location and severity. A broken arm might prevent two-handed weapons, while a severe head wound could cause blindness or memory loss.

Health & Blood Loss

Replace CBR+PNK's abstract health with gallons of blood. Track blood loss on your character sheet with blood splatters.

3 Gallons LostDizzy and weak. Disadvantage on all actions.
4 Gallons LostVision blurs, mind cloudy. Mental checks automatically fail.
5 Gallons LostBrink of death. Any further damage kills you.
Rage Resource

Track Rage with a d6. Gain rage from losing blood and losing attack roles.

At max rage, you cause collateral damage due to poor emotional control.

Body Part Replacement

After defeating enemies, you can harvest their organic body parts for grotesque self-improvement:

Roll d6 to remove your corresponding body part and replace it:

  • 6: Perfect integration - gain their innate abilities
  • 4-5: It works but causes a moderate wound on the new part
  • 1-3: Botched surgery - lose a gallon of blood, keep your original part
Corruption

Having five harvested body parts causes corruption. Your body becomes a patchwork of stolen flesh:

  • Fail all social checks except intimidation due to horrifying appearance
  • Advantage on resilience checks - your body is too broken to feel normal pain
  • People instinctively recoil from your presence; even allies are disturbed
Special Actions
HarvestAfter defeating an enemy, violently remove one of their body parts for replacement.
DrainUse medical equipment to transfer blood from unconscious enemies (gain 1 gallon per success).
OverdriveSpend 3 Rage to ignore all wound penalties for one action.
Creating Harvested Abilities

When you successfully harvest a body part, work with the GM to create its biological ability based on the victim's lifestyle and conditioning:

EffectWhat the organic modification does in and out of combat
Rage CostHow much rage it consumes (1-6)
CooldownHow many actions before reuse
ConsequenceGrotesque side effects or biological rejection
Example Abilities
Ravenous Jaw
Effect:Your jaw unhinges and expands into a fanged maw. Bite an enemy, tearing chunks of flesh and bone, dealing major impact. Gain 1 gallon of blood from the victim.
Rage Cost:3
Cooldown:Once per scene
Consequence:Cannot speak normally - only growls and wet clicking sounds. Advantage to intimidation, disadvantage to all other social checks.
Sinew Lash
Effect:Your arms split open, exposing muscular sinews that can extend like whips. Grapple enemies at long range and pull yourself toward them instantly, leaving a trail of blood and torn flesh.
Rage Cost:2
Cooldown:2 actions
Consequence:Arms constantly drip blood and appear flayed. People vomit when they see you move.
Nerve Eyes
Effect:Your eyes burst from their sockets, connected by a web of exposed nerves that spread across your face. See through walls, detect heartbeats, and read emotional states of everyone within sight.
Rage Cost:4
Cooldown:Once per scene
Consequence:Horrifying appearance causes immediate panic in civilians. Must make resilience checks to avoid passing out from the constant sensory overload.
Blood Jet
Effect:Expel blood with brutal force through your feet, propelling you into the air or across distances. Nearby enemies are blinded by the shower of blood and cannot attack you while airborne.
Rage Cost:3
Cooldown:2 actions
Consequence:Lose 1 gallon of blood each use. Legs appear to have multiple holes that constantly weep blood.
Gut Storage
Effect:Your torso opens like a wilting flower, revealing a hollow cavity lined with pulsing organs. Store any item inside your body or swallow enemies whole (unconscious targets only).
Rage Cost:2
Cooldown:Once per scene
Consequence:Must feed the cavity raw meat daily or suffer constant hunger pangs (disadvantage to concentration). Visible bulges move under your skin.